D20 Tables All the Way Down

I think I've had a vision brought to me by the eldritch abomination that personifies old school rpgs: d20 character creation... d20 tables all the way down. Or maybe it was just because I have been reading a lot of Macchiato Monsters and Electric Bastionland. I love the Macchiato Monsters character creation item "purchase" system and this is basically me asking, "What if we did even more of character creation that way?"

Each character has three stats: Strength, Dexterity, and Willpower. 3d6 down the line, 1d6 HD, so far, so normal.

You start with 10 "lifepath points" and a standard set of each type of RPG dice: d4, d6, d8, d10, d12, d20 to roll on any of these tables other than the first background table. You can put as many of these dice into whatever table you want, spread them out, put them all in the weapon table for all I care.

One lifepath point can be used in the following ways:

  1. Add 1 HP to your total.
  2. Add 1 to any stat up to a total of 18
  3. Reroll any dice during character creation (yes any)
  4. Modify any dice during character creation by one
  5. Gain a d6.

You start by rolling a free d20 on a 1d20 backgrounds table. I'm just stealing from my d100 weird backgrounds to start with but I plan on eventually getting up to d100 fully fleshed out backgrounds.  

  1. Deposed Noble
  2. Maze Hunter
  3. Member of the Order of Crossroads
  4. Defeated Warlord
  5. Assassin's Assistant
  6. Imperial Frontier Officer
  7. Portal Researcher
  8. Disgraced Captain of the Guard
  9. Living Saint
  10. Stargazer
  11. Refugee
  12. Boat Merchant
  13. Travelling Library
  14. Snail Seller
  15. Neophyte of the Globe
  16. Scion of the Missing House
  17. Apiarist
  18. Chronologist
  19. Panchromatic Immortal
  20. Infinite Dancer
And then each of these will have a 20 item table of things for that background. You get one free d20 on the background table for the background you rolled.

Deposed Noble:
  1. Expensive Livery
  2. Signet Ring
  3. Loyalist Contacts
  4. Letter of Introduction
  5. A Sentimental Heirloom
  6. Deed to Ancestral House
  7. Valuable Musical Instrument
  8. Ornamental Weapon (Roll a d20 on the weapon table, but it is only for show)
  9. Portrait of Your Family As They Were
  10. Valet
  11. Knowledge of a Political Plot
  12. Ancestral Weapon (Roll a d20 on the weapon table, give it a name)
  13. Map to Buried Valuables
  14. Decorated Armor (Roll a d10 on the armor table, explain the heraldry)
  15. Falcon
  16. Famous Ancestry
  17. Tapestries
  18. Warhorse 
  19. Carriage
  20. Loyal Seneschal
You might have started to notice that the better stuff is higher in these item tables (in a nebulous sense of better).

You should also be rolling your other dice on some of the item tables as well as the class tables. My plan is weapons, armor, magic, and equipment for the item table categories, and of course you can still roll on your background item table. For class tables I will have martial, magical, and mythical as options to spend your dice.

If you roll on a table and gain something you already rolled you may take the next higher roll. If there is no higher option you may choose any other option on the table.

Weapons:
  1. Frying Pan
  2. Caltrops
  3. Improvised Weapon (Roll a d8 on the armor table, this item can be used poorly used for either option)
  4. Throwing Knives
  5. Dirk
  6. Silver Dagger
  7. Pick Axe
  8. Bow
  9. Short Sword
  10. Double Bit Axe
  11. Spear
  12. Crossbow
  13. Long Sword
  14. Great Axe
  15. Long Bow
  16. Dueling Pistol
  17. Halberd
  18. Bladed Armor (Roll a d20 on the armor table, this item works for either option)
  19. Blunderbuss
  20. Magic Sword
Martial
  1. Tough
  2. Intimidating
  3. Scout
  4. Blind Fighter
  5. Tracking
  6. Favored Weapon (Roll a d20 on the weapons table)
  7. Battlefield Medicine
  8. Animal Trainer
  9. Monster Hunter
  10. Cleave
  11. Shield-bearer
  12. Berserker
  13. Two-weapon Fighter
  14. Armor Expert (Roll two d20s on the armor table)
  15. Weapons Expert (Roll two d20s on the weapons table)
  16. Tactician
  17. Spellhunter
  18. Leader
  19. Master Strategist
  20. Oaths (Magic)
You can only have one ability tagged with the (Magic) tag. If you roll another ability with the (Magic) tag you advance your spellcasting level for your current magic ability. This is to lower the complexity of the system as I don't want a character rolling up like four different, complicated magic systems. There is only one magic system in the martial table, but a decent amount more in the magical and mythical tables.

I want there to be three ways to do character creation in this system. The first is what I have described above. The second is some sort of completely procedural method where a character can be created relatively quickly and automatically with no chance of analysis paralysis from decided how to use lifepath points or choosing what table to roll on.  

I tried to keep this first pass of this system to be very system agnostic as I try and figure out the more granular details. There is a ton of modularity in a system like this and I really enjoy making these weighted d20 tables but I also want it to feel like procedurally generating a unique and evocative class and not min maxing with a few tables of feats. Mainly I am trying to have a glut of cool tables you could roll on, so much so that you want to roll on all of them multiple times but do not have enough dice and lifepath points to do that. We will see though, I am super excited about the possibilities of a system like this: the sky is the limit... its tables all the way down to this eldritch abomination of a system, baby!

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