The adventurers enter an ornate room with four doors, one they enter and the other three are closed. They also see a beautiful, valuable necklace lain on a table. A close examination of the necklace shows that there is writing in an ancient language on it. Knowledge of that ancient language shows that the writing is a number: 1d20+2. Anyone who touches the necklace is afflicted with the curse of doors: opening a new door while wearing the necklace opens the door to infinite possibilities. A door may open to any room or room like area, in any place, plane, or universe. The only requirements are that the area immediately around the room is breathable and livable by humans and that there is at least one other door somewhere nearby. If someone afflicted with the curse attempts to open a new door without the necklace, the door will open back to the room the necklace is in. If they attempt to leave the necklace in a different room the doors will open back up to that same room with the neckla
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