System Saturday: The Grand Bazaar as a System
With my system out there I have shifted gears towards a setting I stumbled on to and am interested in: The Grand Bazaar! https://thelatestenemy.blogspot.com/2020/09/funday-sunday-grand-bazaar.html
I am going to spend the next couple of weeks expanding it out into a full point crawl ala The Gardens of Ynn or the Stygian Library two point crawls that are incredibly playable.
"Portobello road, Portobello road
Street where the riches of ages are stowed.
Anything and everything a chap can unload
Is sold off the barrow in Portobello road.
You’ll find what you want in the Portobello road." Portobello Road, Bedknobs and Broomsticks
The Grand Bazaar is a place where ANYTHING can be found for a price.
Here is a 1d100 location list that I am going to be fleshing out in detail.
Tea
Lanterns
Carpets
Furniture
Book
Pawn shop
Oddities
Potions
Clockwork devices
Taxidermy
Statuary
Masks
Ships in Bottles
Maps
Pillows
Weapons
Coffee
Cafe
Peddler of assorted goods
Instruments
Candies
Butchers
Meditation room
Textiles
Hookah bar
Investigator
Armor
Exotic Pets
Costumes
Hats
Glassware
Jewelry
Theater
Restaurant
Bath house
Inn
Brewery
Salt
Spices
Honey and Wax
Oil
Soap
Perfume
Street food
Flowers
Herbs
Fungi
Sand
Wheels
Aquatic Animals
Faeries in cages
Real Estate
De-cursed Items at a Discount
Globes
Exotic foods
Engravings
Ink and stationery tools
Needles
Exotic luxury equipment (massage tables, ski equipment, fancy boats, etc.)
Tubing
Toys
Rope
Blood covered knives
Organs (the instrument)
Boxes
Magic tricks (like our magic tricks)
Scams
Deaths
Faces
Spiders
Dreams
Dungeons
Soil
Smells
Discount Portal Emporium
Time
Worms
Preserved things in viscous jars
Flying things
Ancestry, buy a noble birthright
Blood
Cursed items, friendly owner
Left handed items, The Sinister Shop
Weird alchemical stuff: babies tears, moonbeam, first snow flake of winter, etc.
Spoiling food
Broken objects
Shop of shops
Invisible objects
Organs (from bodies)
Objects that move on their own
Magic Carpets
Djinn
Elements: periodic table
Elements: earth, air, water, fire, death, and life
Monkeys
Memory grocer
Vials and vats of liquids
Divine beings in filigreed bird cages
Crying babies of all species
Fell Contracts
Fountain
Statue
Information kiosk
Sultan Guards
Food stalls
Lodging area
Reverse monks
Auction
Gambling
Singing
Weirder than normal for its level: mouth for eyes, too many tentacles, etc.
Everyone is disobeying the rules
No people
Funeral procession
Noble procession
Merchants are alien to you
The goods are alien to you
The merchants and goods are alien to you
Everything is alien to you
The Sultan
I love this! It's big and ambitious, it hits that Victoriana sweet-spot of both "instantly recognizable" and "specific not generic", and it's putting the procedural generation technology of depthcrawling to a cool new use. Really looking forward to this!
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